- Primary cost: The moss the forgotten relic cost is set at a highly competitive launch price of $19.99.
- Complete bundle: This flat-screen release packages both main games and the Twilight Garden expansion into a single purchase.
- No VR required: The entire adventure has been fully redesigned for standard controllers and screens, requiring no external hardware.
- Cross-gen upgrade: Purchasing the Nintendo Switch edition grants a free upgrade to the native Nintendo Switch 2 version.
moss the forgotten relic cost and Platform Comparison
The official moss the forgotten relic cost is established at $19.99 across all digital storefronts. Released on July 16, 2026, this comprehensive edition offers exceptional value by merging Moss, Moss: Book II, and the Twilight Garden DLC into a unified, non-VR experience. By removing the VR requirement, developer Polyarc Games has rebuilt the camera systems and controls from the ground up, making the beloved storybook adventure accessible to a wider audience.
The game is available on PC, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. There are no microtransactions or hidden fees; the $19.99 purchase price unlocks the complete narrative.
| Platform | Launch Price | Availability | Key Features |
|---|---|---|---|
| Steam | $19.99 | Windows PC | Controller & KBM support, Steam Achievements, Cloud Saves, Family Sharing |
| Steam Deck | $19.99 (via Steam) | Handheld PC | Officially Verified, native handheld optimization, fast loading |
| PlayStation 5 | $19.99 | PSN Store | Redesigned camera presentation, enhanced visuals, DualSense support |
| Xbox One | $19.99 | Xbox Store | Smart Delivery, Xbox Achievements, Cloud Saves |
| **Xbox Series X | S** | $19.99 | Xbox Store |
| Nintendo Switch | $19.99 | eShop | Digital release, handheld play, includes free upgrade to Switch 2 version |
| Nintendo Switch 2 | $19.99 | eShop | Native edition, 60 FPS performance, crisper handheld text |
This release is a flat-screen reimagining. It does not support virtual reality headsets like PlayStation VR, Oculus Rift, or HTC Vive. If you wish to play the original VR versions, they remain separate listings on respective storefronts.
Beginner Guide for Quill and the Reader
In this adventure, you play two distinct roles simultaneously. You control Quill, the brave mouse protagonist, for platforming, dodging, and sword combat. At the same time, you act as the Reader, a giant magical presence that can reach into the world to move heavy blocks, manipulate platforms, heal Quill, and control enemies.
Understanding how to coordinate these two characters is the key to solving environmental puzzles and surviving early combat encounters.
| Role | Primary Functions | Key Interactions |
|---|---|---|
| Quill | Movement, combat, traversal | Running, jumping, climbing ledges, dodging, sword slashing |
| The Reader | Environmental manipulation, support | Dragging blocks, rotating pillars, healing Quill, stunning Arcane units |
Separate Your Controls
Train your muscle memory to separate Quill's physical movements from the Reader's environmental manipulation. Use the left stick to guide Quill through platforms, and use the Reader's cursor to prepare pathways ahead of her.
Scan the Environment for Scratches
Look closely at ledges, walls, and pillars. Yellowish scratch marks indicate surfaces that Quill can climb or grab. If a platform has these markings but is out of reach, the Reader must slide or rotate it into place.
Build the Route Before Moving
Do not rush Quill into a room. Stop at the entrance, inspect the layout, and use the Reader to align blocks or raise platforms. Setting up the path beforehand minimizes accidental falls and resets.
Utilize Arcane Enemies as Tools
Do not defeat every beetle-like Arcane unit immediately. Many puzzles require you to use the Reader's power to grab an enemy and hold it down on a pressure plate or direct its projectile at a distant switch.
If you find the dual-character combat sections overwhelming, you can use the built-in Skip Combat option. This allows you to bypass intense battle rooms and focus entirely on the story and environmental puzzles.
Complete Walkthrough and Chapter Order
The game guides you through three distinct campaigns. For the best narrative flow, complete Book I first, enter the Twilight Garden portals as they appear in the ruins, and then proceed to the expanded campaign of Book II.
| Book / Section | Chapter Range | Main Objective | Key Mechanics Introduced |
|---|---|---|---|
| Book I: Opening | Chapters 1–2 | Establish the Reader bond, leave Quill's village, and begin the quest for Sir Argus. | Basic jumping, climbing, block pulling, and standard melee combat. |
| Book I: Temples | Chapters 3–5 | Navigate ancient ruins, solve multi-stage puzzles, and locate hidden portals. | Pressure plates, interactive gears, and Reader-controlled enemy units. |
| Twilight Garden | Portals 1–3 | Complete optional challenge realms to unlock upgraded armor and weapons. | Standalone puzzle chambers, hidden path revelation, and unique gear. |
| Book I: Finale | Chapters 6–7 | Storm the castle ruins, defeat the final guardians, and complete the rescue mission. | Fast platforming, puzzle-combat integration, and boss avoidance. |
| Book II: First Half | Chapters 1–4 | Gather new allies, locate magical Glass shards, and unlock traversal abilities. | Nature Attunement, growing climbable ivy, and larger environmental dioramas. |
| Book II: Second Half | Chapters 5–9 | Infiltrate late-game industrial regions and face the ultimate Arcane threat. | Charged weapons, ranged chakram switches, heavy hammer puzzles, and mirror routing. |
While Book II can be launched directly from the main menu, starting with Book I is highly recommended. Book II assumes you are already familiar with the dual-control puzzle language and escalates in difficulty quickly.
Quill's Weapons and Reader Powers
As you progress into Book II, your arsenal expands. Quill receives new weapons that double as traversal tools, while the Reader unlocks specialized environmental attunements.
The Sword & Dash
Quill's primary weapon. In Book II, charging the sword with the Reader's help unlocks the Sword Dash, letting Quill zip across large gaps and strike through multiple enemies.
The Charged Chakram
A ranged weapon obtained during your journey with Sahima. Throwing the Chakram allows Quill to hit distant switches and damage enemies from a safe distance.
Cariel's Hammer
A heavy melee weapon found in the Foundry. It deals massive damage to armored enemies and can be placed as a Hammer Trap to lock down specific zones.
Unlocking these weapons in Book II allows you to return to earlier chapters via Chapter Select. Many previously unreachable scrolls and secret areas require the Sword Dash or the Hammer to access.
Collectibles, Secrets, and Relic Dust
To achieve 100% completion, you must search off the beaten path. Collectibles are divided into Forgotten Fragment scrolls, Twilight Garden portals, and Relic Dust containers.
Collectible Checklist:
- Find all 31 Forgotten Fragment scrolls hidden across Book I's chapters.
- Locate and complete the 3 Twilight Garden portals hidden in the Mire Temple, Last Respite, and the Abandoned City.
- Collect all 48 Stained-Glass Fragments scattered across the 6 realms of Book II.
- Smash barrels, crates, and pots to gather Relic Dust for unlocking the three secret Relic Shrines.
- Explore the unlocked Relic Shrines to obtain Quill's optional cosmetic armor sets.
You do not have to guess which items you missed. In Book I, use the Chapter Select screen to view your collectible count per chapter. In Book II, open the Objectives screen to see your exact fragment and dust progress.
Technical Performance and Specifications
The flatscreen edition runs exceptionally well across all targeted hardware. Without the rendering overhead of virtual reality, PCs and consoles can push higher resolutions, enhanced lighting, and smoother frame rates.
| Hardware / Platform | Performance Target | Storage Required | Special Notes |
|---|---|---|---|
| PC (Minimum) | 1080p at 60 FPS | 15 GB | Requires Intel i5-4590 / AMD FX 8350, 8 GB RAM, and GTX 970 |
| PC (Recommended) | 4K at 60+ FPS | 15 GB | Requires Intel i7-7700 / Ryzen 5 2600, 16 GB RAM, and GTX 1070 |
| PlayStation 5 | 4K at 60 FPS | 12 GB | Features enhanced textures, improved volumetric lighting, and fast loading |
| Xbox Series X | 4K at 60 FPS | 12 GB | Supports Smart Delivery, auto-HDR, and fast resume |
| Nintendo Switch | 1080p (Docked) / 720p (Handheld) | 10.3 GB | Runs at 30 FPS, optimized UI text scaling for handheld play |
| Nintendo Switch 2 | 1080p (Handheld) / 4K (Docked) | 10.3 GB | Runs at a locked 60 FPS with improved loading times |
The game is officially Steam Deck Verified. It defaults to the native 1280x800 resolution at medium-high settings, comfortably maintaining a smooth 60 FPS while preserving battery life.
Q: What is the moss the forgotten relic cost and what does it include?
The moss the forgotten relic cost is $19.99. This single purchase includes the full versions of Moss, Moss: Book II, and the Twilight Garden expansion, fully optimized for standard screens and controllers without requiring a VR headset.
Q: Do I need a VR headset to play this version of the game?
No, this specific edition is a dedicated flat-screen release. All camera angles, puzzle mechanics, and combat encounters have been completely redesigned to work with standard controllers and keyboard/mouse setups.
Q: Does buying the Nintendo Switch version give me access to the Switch 2 version?
Yes. Polyarc Games has confirmed that players who purchase the Nintendo Switch version will receive a free digital upgrade to the native Nintendo Switch 2 edition at no additional cost.
Q: How long does it take to beat the entire collection?
A standard playthrough focusing on the main story of Book I, the Twilight Garden, and Book II takes roughly 9 to 10 hours. If you want to find all hidden scrolls, collect all Relic Dust, and unlock every achievement, expect 12 to 15 hours of total playtime.