- Launch details: The moss the forgotten relic new game officially releases on July 16, 2026, for $19.99 across multiple platforms.
- Dual controls: Players simultaneously direct Quill's platforming and the Reader's environmental puzzle manipulation.
- Complete package: Enjoy Book I, the Twilight Garden expansion, and Book II seamlessly without needing a VR headset.
- Accessibility: Use the Skip Combat feature if you prefer to focus solely on the story and puzzle elements.
moss the forgotten relic new game: Platforms and Pricing
The moss the forgotten relic new game officially launches on July 16, 2026, marking a major milestone for the franchise. This flat-screen reimagining brings the critically acclaimed VR puzzle-platformer to traditional screens. Players can experience the entire saga without requiring any VR hardware. The package combines Moss, the Twilight Garden expansion, and Moss: Book II into one continuous adventure.
Priced at $19.99, this release offers exceptional value for both returning players and newcomers. The game features redesigned flat-screen controls, enhanced high-resolution visuals, and a reworked camera system tailored for standard displays.
The game supports cross-generation releases and is fully optimized for modern hardware, including the highly anticipated Nintendo Switch 2.
| Platform | Price | Format | Key Feature |
|---|---|---|---|
| Steam | $19.99 | Digital | Keyboard/mouse support, Steam Cloud, achievements |
| Steam Deck | $19.99 | Handheld | Officially Verified, optimized portable performance |
| PlayStation 5 | $19.99 | Digital | DualSense haptic feedback, enhanced 4K visuals |
| **Xbox Series X | S** | $19.99 | Digital |
| Nintendo Switch | $19.99 | Digital | Handheld play, free upgrade to Switch 2 version |
| Nintendo Switch 2 | $19.99 | Native | Native 60 FPS performance, fast loading times |
To learn more about the release, check out the Official Moss Website or visit the Steam Store Page to begin your journey.
Beginner Controls for Quill and the Reader
The core mechanic of this adventure revolves around a unique cooperative dynamic. You do not just play as Quill; you also play as the Reader, an ethereal giant who assists Quill from a top-down perspective. Mastering the dual-control system is essential for solving environmental puzzles and surviving early combat encounters.
On traditional controllers, the left analog stick controls Quill's movement, while the right analog stick moves the Reader's magical cursor. This setup allows you to guide Quill through dangerous platforming sequences while simultaneously manipulating obstacles in real-time.
Always scan each new room with your Reader cursor before moving Quill. Look for interactive objects highlighted in blue or green magic.
Quill's Actions
- Movement: Running, jumping, and climbing ledges
- Combat: Fast sword strikes and directional dodges
- Agility: Executing precise platforming maneuvers
Reader's Powers
- Manipulation: Grabbing blocks and operating switches
- Healing: Restoring Quill's health during active combat
- Crowd Control: Holding or redirecting Arcane enemies
Environmental Clues
- Scratched Ledges: Indicates climbable pathways
- Glow Effects: Highlights objects the Reader can grab
- Pressure Plates: Requires blocks or enemies to activate
Walkthrough and Chapter Order
To experience the narrative in its intended sequence, you should follow the chronological chapter order. The flat-screen edition allows players to access Book I or Book II from the main menu, but starting with Book I is highly recommended to learn the foundational puzzle mechanics.
The Twilight Garden expansion is seamlessly integrated into Book I. Three magical portals appear throughout the main chapters, leading to standalone challenge rooms that reward Quill with unique equipment and armor.
Complete each Twilight Garden portal as soon as you find it. Skipping them makes backtracking later more time-consuming.
Begin Book I
Start with Chapter 1 (The Clearing) and Chapter 2 (Leaving Home) to establish the Reader bond and learn basic movement.
Conquer the Temples & Portals
Progress through Chapters 3, 4, and 5. Enter the Twilight Garden portals in the Mire Temple, Last Respite, and Abandoned City.
Defeat Sarffog
Complete Book I by navigating Sarffog's Domain and storming the Castle to resolve the initial rescue mission.
Transition to Book II
Launch Book II to explore massive new environments, including the Sprite Realm, Conservatory, and the Foundry.
| Section | Chapters Included | Primary Objective | Key Mechanic |
|---|---|---|---|
| Book I Opening | Chapters 1–2 | Escape Quill's village | Basic platforming, simple switches |
| Book I Ruins | Chapters 3–5 | Navigate ancient temples | Raising platforms, enemy manipulation |
| Twilight Garden | Portals 1–3 | Complete celestial trials | Hidden-path revelation, boss combat |
| Book I Finale | Chapters 6–7 | Storm the serpent's castle | Advanced Reader puzzles, chase sequences |
| Book II First Half | Chapters 1–4 | Gather elemental Glass shards | Nature Attunement, vine growing |
| Book II Second Half | Chapters 5–9 | Defeat the Arcane leaders | Weapon swapping, mirror light routing |
Environmental Puzzle Solutions & Weapons
Puzzles in this adventure require a blend of platforming precision and spatial awareness. The golden rule of solving puzzles is to work backward: look at the exit door or high ledge, and trace the path back to see what blocks, switches, or platforms need to be adjusted.
Book II expands your puzzle-solving toolkit by introducing brand-new weapons for Quill, each tied to specific environmental interactions. Swapping weapons on the fly is crucial for clearing late-game obstacles.
If a platform resets automatically when you let go, keep holding it with the Reader cursor while guiding Quill across with your other hand.
| Weapon / Power | How to Unlock | Puzzle Use | Combat Application |
|---|---|---|---|
| Sword & Dash | Available from start | Cross wide gaps, cut ropes | Fast melee swings, dodge strikes |
| Chakram | Obtained from Sahima | Trigger remote wall switches | Ranged attacks, hitting multiple targets |
| Cariel's Hammer | Obtained in the Foundry | Smash heavy blocks and barriers | Slow, high-impact armor-breaking hits |
| Nature Attunement | Unlocked in Sprite Realm | Grow climbable ivy and root bridges | Utility traversal, creating platforms |
| Glass Reveal | Unlocked in late Book II | Expose invisible platforms | Creating safe zones during combat |
Scrolls, Dust, and Relic Shrines
For completionists, finding every secret requires careful exploration. Each chapter contains hidden Forgotten Fragment Scrolls and breakable containers filled with Relic Dust. Collecting these items unlocks beautiful stained-glass artwork and grants access to secret armor sets.
Relic Dust is accumulated by destroying barrels, crates, and pots. This dust is used to unlock sealed Relic Shrines hidden within Book II, which contain powerful optional gear.
Use the Chapter Select menu in Book I or the Objectives screen in Book II to quickly see which chapters are missing scrolls or dust.
Collectible Milestones:
- Find all 31 Forgotten Fragment Scrolls in Book I
- Discover and complete all 3 Twilight Garden portals
- Collect all 48 Stained-Glass Fragments in Book II
- Break environmental pots to gather maximum Relic Dust
- Unlock all 3 secret Relic Shrines to obtain Quill's rare armor sets
Boss Strategies & Combat Guide
Combat encounters require coordination between Quill's physical attacks and the Reader's magical support. When facing large groups of Arcane enemies, prioritize ranged attackers first. Use the Reader to grab and stun aggressive melee threats, leaving them vulnerable to Quill's sword combos.
For players who prefer to focus purely on the story and puzzles, the game features a highly accessible Skip Combat option. When a battle room or boss fight begins, you can activate this prompt to bypass the encounter entirely.
During boss fights, look for orange warning zones on the ground. These indicate where massive attacks are about to land. Dodge away immediately!
Major Boss Encounters
1. Sarffog (Book I Finale)
The giant serpent Sarffog relies on rapid fire attacks and sweeping strikes. Keep Quill constantly moving across platforms, and wait for the fire breath to dissipate before attempting jumps. Use the Reader to pull down defensive shields and open escape routes as the arena crumbles.
2. The Warden (Book II Foundry)
Fought in the heart of the Foundry, the Warden slams its massive heated hammer into the arena, creating expanding shockwaves. Charge Quill's hammer and place a Hammer Trap where the Warden's arms land. When the boss is stunned, use the Reader to hold its weapon while Quill strikes the glowing weak points.
3. Tylan (Book II Pinnacle)
The final confrontation against the owl Tylan combines fast-paced platforming, a chase sequence, and aerial combat. Use the Charged Chakram to hit distant targets, and execute the Sword Dash to cut structural ropes. Pull the massive arena bell into Tylan's flight path using the Reader to stun him for massive damage.
Q: What is included in the moss the forgotten relic new game?
The moss the forgotten relic new game includes the complete flat-screen versions of Moss, Moss: Book II, and the Twilight Garden expansion, requiring no VR headset to play.
Q: How long does it take to complete the entire package?
A standard story playthrough takes about 9 to 10 hours. Book I takes roughly 4 hours, Book II takes 5.5 hours, and finding all collectibles adds several extra hours.
Q: Is there a free upgrade for Nintendo Switch players?
Yes. Players who purchase the digital version on Nintendo Switch will receive a free upgrade to the native Nintendo Switch 2 version at no additional cost.
Q: How does the Skip Combat feature work?
During any major battle or boss encounter, a prompt allows you to skip the combat sequence. This lets you progress the story immediately, though you must still solve environmental puzzles.